Showing posts with label 2. Show all posts
Showing posts with label 2. Show all posts

Sunday, October 26, 2014

HTC One Mini 2 announced with 13MP camera

Tags: HTC , Android

HTC just took the wraps off the One mini 2. The successor of the One mini has grown in size and features a much more groovy design, akin to its bigger brother, the One M8.


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The HTC One Mini 2 features a 4.5" display of 720p resolution (326 ppi pixel density). As a result, the phone is now slightly larger than its predecessor and measures 137 x 65 x 10.6mm. You’ll notice it’s nearly 1mm thicker, too, but thanks to the altered curved design it feels just as nice in the hand. The phone weighs 137 grams and sports BoomSound dual front stereo speakers.


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HTC One Mini 2 official photos


Under the hood of the HTC One mini 2 operates a Qualcomm Snapdragon 400 chipset featuring a 1.2GHz quad-core Cortex A7 CPU, 1GB of RAM and an Adreno 305 GPU. The storage is 16GB – just as much as on the original One mini, but this time it can be expanded by an additional 128GB thanks to the microSD card slot.


Interestingly the HTC One mini 2 marks a departure from HTC’s UltraPixel camera tech and comes with a more conventional 13MP camera with a BSI sensor and an f/2.2 lens. Just like the 5MP camera at the front, it is capable of recording 1080p video.


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HTC One Mini 2 official photos


The One mini 2 offers LTE connectivity as well as GPS and GLONASS, NFC, Bluetooth 4.0 (atpX enabled), dual-band Wi-Fi 802.1n and microUSB 2.0. HTC says the smartphone can last for 16 hours of 3G talk time on its 2,100 mAh battery.


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There’s no information on pricing at this point, but the phone will launch in EMEA and North Asia in June in Gunmetal Gray, Glacial Silver and Amber Gold color options. Dont forget to check out what we think of the HTC One Mini 2 in our detailed hands-on.




from gsmarena http://ift.tt/T5oSHS
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Saturday, April 12, 2014

GameSave Guess The 90s! v1 2


Application Name: Guess The 90's!
Current Version: 1.2
iTunes Url: https://itunes.apple.com/us/app/id786344734?mt=8
Free
Size: 12.4 MB

free for Non-Jailbroken and Jailbroken.
  • 955,000,555 Coins

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Wednesday, April 9, 2014

After Earth IPA V1 0 2 iPhone iPad Download


After Earth IPA [iPhone/iPad Download]
DANGER IS REAL. FEAR IS A CHOICE. CONFRONT IT ALL WITH ‘AFTER EARTH’ON MOBILE.

After Earth is an all-new game based on the film where you can slide, leap and fly through perilous terrain, and slice and dice evil creatures that lurk in the dark with your cutlass sword. Not your typical action-running game – you can confront and defeat an array of vicious creatures in epic battles, downloadfall, zipline and more!Fight for survival and defeat your enemies—but whatever you do, do not succumb to fear!
EXCLUSIVE FEATURES:
• Career Mode – Complete 20 challenging missions and unlock secret levels along the way
• Marathon – Test your reflexes and explore the stunning environments inspired by the film
 Collect and change suits for different game experiences
• Fulfill multiple achievements by replaying the danger-filled levels
• Think you’re better than your friends? Prove it by besting their scores, level progressions, and achievements.

What’s New in Version 1.0.2
- Bug fixes and optimizations
After Earth IPA [iPhone/iPad Download] After Earth IPA [iPhone/iPad Download] After Earth IPA [iPhone/iPad Download] After Earth IPA [iPhone/iPad Download]
After Earth IPA [iPhone/iPad Download]
Version: 1.0.2
[Please Report Broken Links]
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Sunday, March 23, 2014

Apple iPhone 2 1 and iTunes 8 Available Next Tuesday

It is now backtracking from its initial prediction that iTunes 8 wont be a hit in Apples Lets Rock September 9 event. Not only iTunes 8 will be available then, but they say Apple will also release the iPhone 2.1 update that in theory will fix its huge password security flaw.

Jacqui hints that the 2.1 update will have new secret features that are absent from the beta.

Source- Gizmodo
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Saturday, March 22, 2014

Do i need to pay if i have WIFI connectivity when i make video calls on Galaxy note 2

Q. just bought my note 2 & im overseas. i make video calls thinking that it should be equivalent to facetime of iphones but seems the person (also using samsung model) im calling can see my phone no. does it mean im using my own call time? Thanks

A. If your connected to wifi you dont have to pay

Is the Samsung Galaxy Note 2 good for everyday use?
Q. Im worried that it might be too big for everyday use, and will it fit in my pocket?

Thanks :)

A. Its absolutely perfect for your everyday needs. The big display and huge battery will make it good for heavy use as well. And dont worry about pocketing the phone. It will fit you just fine.

Why is my Galaxy Note 2 battery draining on standby.?
Q. So before I go to bed my Phone would be 100% When I wake up its around 75-80% I turn the Wifi off and bluetooth also I tone down the brightness. Do you have an app to solve this problem?

A. Have you closed most of your opened apps on your device? Opened apps may drain battery.

Im also wondering, that the battery meter on your phone has gone out of sync with the actual battery power. Here you can find how to fix the problem:

http://budurl.com/FixAndroidProblems

The discussion is for the Kindle Fire, but the same principle will work for any Android devices.




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Wednesday, March 19, 2014

AT T Pure at 149 and Tilt 2 for 299


HTC_AT&T Tilt 2 MobileAT&T HTC Pure Mobile
AT&T has officially announced the HTC Pure, which actually hit stores Sunday. Also announced, the Tilt 2, the Touch Pro 2 follow up to the Fuze or the original Tilt, depending on how you want to look at it. Both of the phones have (or will have, for the Tilt 2) Windows Mobile 6.5 on board from the get-go.

The Pure is available for $149.99 after contract and rebate. The Tilt Pro 2 "will be available in the coming weeks" but as per the rumours itll be around $299.99.

Powered by the nations fastest 3G network and the Windows phone platform, the HTC Tilt 2 and HTC PURE deliver an enhanced TouchFLO® 3D interface on a large vibrant touch screen that makes navigation intuitive and rich while enabling smooth access to desktop like web browsing. Both devices embody HTCs approach to put people at the center of the communications experience by providing full access to voice, text, or email in a single contact view, regardless of whether voice, text or email was used. This view can be accessed from the contact card or in the in-call screen during a phone conversation, ensuring the latest conversations are always at hand.

"As one of the first carriers to support Windows Mobile 6.5 in the U.S. and the largest distributor of Windows phones worldwide, AT&T has a long history of leadership in smartphones and Windows Mobile," said Michael Woodward, vice president, Mobile Phone Portfolio, AT&T Mobility and Consumer Markets. "Twice as many smartphone users choose AT&T over any other carrier and the HTC Tilt 2 and HTC PURE will lead our Windows phone lineup into 2010."

AT&T will support Windows Marketplace for Mobile in 2009 for access to a variety of applications on new AT&T devices, including the HTC PURE and HTC Tilt 2. Additionally, AT&T customers purchases from Windows Marketplace can be added to their monthly statements. After Microsoft delivers Windows Marketplace later this year for other versions of Windows Mobile, AT&T will make it available to customers using those versions.

Windows Mobile 6.5 received several upgrades that enhance ease-of-use, such as a touch-friendly user interface and improved browser with Flash support. Content and applications are just a fingertip away on the redesigned Start Menu and Internet Explorer Mobile will support the rich experiences that many Web pages offer for desktop computers.

"AT&T and HTC have a long history of innovation with Windows phones," said Andy Lees, senior vice president of Microsofts Mobile Communications Business. "AT&T, by bringing out the both the HTC Pure with its touch slate, and the HTC Tilt 2 with its keyboard, gives people the ability to choose a Windows phone that matches their preference."

HTC Tilt 2:
Designed for the business professional, the HTC Tilt 2 is designed with distinct style and strength while delivering the most powerful productivity experience available on a mobile phone. The HTC Tilt 2 features a high-resolution 3.6-inch widescreen WVGA display which can be easily tilted for an expanded viewing area and a large QWERTY keyboard, which is optimized for heavy email use. A quality speakerphone experience is enabled by dual speakers and dual microphones with advanced noise cancellation, and HTCs Straight Talk™ which allows for simplified conference calling and activation of the speakerphone by simply turning over the device. The HTC Tilt 2 also features a 3.2 megapixel camera.

HTC PURE:
Leveraging HTCs TouchFLO 3D experience, the all touch screen HTC PURE offers an advanced touch experience that is optimized for one-hand use, which further evolves the compact smartphone design. Incorporating a large, brilliant 3.2-inch WVGA touch screen, the HTC PURE is crafted to fit perfectly into the hand and accentuates ones sense of style. With a crisp advanced five megapixel auto-focus camera with video capture, expandable memory, gravity sensor and an ambient light sensor, the HTC PURE brings many of the most sophisticated features to a broad consumer audience looking for the professional benefits of a smartphone, without sacrificing size, looks or functionality.

"The HTC Tilt 2 and HTC PURE are not only powerhouse devices, they also provide a natural simplicity in the way we communicate with the people in our lives whether through voice, text or email," said Jason Mackenzie, vice president of HTC America. "Our desire is to put people at the center of every mobile experience, and we are pleased to work with AT&T, who shares this common vision."

Pricing and Availability:
The HTC PURE is available at AT&T retail stores nationwide and online at www.wireless.att.com for $149.99. The HTC Tilt 2, will be available in the following weeks for $299.99. (For the HTC PURE, pay $199.99 and receive $50 mail-in-rebate, for the HTC Tilt 2, pay $349.99 and receive a $50 mail-in-rebate. Two-year agreement on a minimum $69.99 plan required.)
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Thursday, March 13, 2014

Developer Insights Teaching thousands of students to program on Udacity with App Engine part 2



This post is the second of our two-part series discussing how Udacity uses Google App Engine.

Today’s guest blogger is Chris Chew, senior software engineer at Udacity, which offers free online courses in programming and other subjects.  Chris shares how Udacity itself is built using App Engine.

Steve Huffman blogged yesterday about how App Engine enables the project-based learning that makes his web development course so powerful.  People are often surprised to learn that Udacity itself is built on App Engine.

The choice to use App Engine originally came from Mike Sokolsky, our CTO and cofounder, after his experience keeping the original version of our extremely popular AI course running on a series of virtual machines.  Mike found App Engine’s operational simplicity extremely compelling after weeks of endlessly spinning up additional servers and administering MySQL replication in order to meet the crazy scale patterns we experience.

Close to a year later, with ten months of live traffic on App Engine, we continue to be satisfied customers.  While there are a few things we do outside App Engine, our choice to continue using App Engine for our core application is clear:  We prefer to spend our time figuring out how to scale personalized education, not memcached.  App Engine’s infrastructure is better than what we could build ourselves, and it frees us to focus on behavior rather than operations.

How Udacity Uses App Engine

The App Engine features we use most include a pretty broad swath of the platform:




A high-level representation of our “stack” looks something like this:












Trails and Trove are two libraries developed in-house mainly by Piotr Kaminski.  Trails supplies very clean semantics for creating families of RESTful endpoints on top of a webapp2.RequestHandler with automagic marshalling.  Trove is a wrapper around NDB that adds common property types (e.g. efficient dereferencing of key properties), yet another layer of caching for entities with relations (both in-process and memcache), and an event “watcher” framework for reliably triggering out-of-band processing when data changes.

Something notable that is not represented in the drawing above is a specific set of monkey patches from Trove we apply to NDB to create better hooks similar to the existing pre/post-put/delete hooks.  These custom hooks power a “watcher” abstraction that provides targeted pieces of code the opportunity to react to changes in the data layer.  Execution of each watcher is deferred and runs outside the scope of the request so as to not increase response times.

Latency

During our first year of scaling on App Engine we learned its performance is a complex thing to understand.  Response time is a function of several factors both inside and outside our control.  App Engine’s ability to “scale-out” is undeniable, but we have observed high variance in response times for a given request, even during periods with low load on the system.  As a consequence we have learned to do a number of things to minimize the impact of latency variance:





  • Converting usage of the old datastore API to the new NDB API

  • Using NDB.tasklet coroutines as much as possible to enable parallelism during blocking RPC operations

  • Not indexing fields by default and adding an index only when we need it for a query

  • Carefully avoiding index hotspots by indexing fields with predictable values only when necessary (i.e. auto-now DateTime and enumerated “choices” String properties).

  • Materializing data views very aggressively so we can limit each request to the fewest datastore queries possible



This last point is obvious in the sense that naturally you get faster responses when you do less work.  But we have taken pre-materializing views to an extreme level by denormalizing several aspects of our domain into read-optimized records.  For example, the read-optimized version of a user’s profile record might contain standard profile information, plus privacy configuration, course enrollment information, course progress, and permissions -- all things a data modeler would normally want to store separately.  We pile it together into the equivalent of a materialized view so we can fetch it all in one query.


Conclusion

App Engine is an amazingly complete and reliable platform that works astonishingly well for a huge number of use cases.  It is very apparent the services and APIs have been designed by people who know how to scale web applications, and we feel lucky to have the opportunity to ride on the shoulders of such giants.  It is trivial to whip together a proof-of-concept for almost any idea, and the subsequent work to scale your app is significantly less than if you had rolled your own infrastructure.

As with any platform, there are tradeoffs.  The tradeoff with App Engine is that you get an amazing suite of scale-ready services at the cost of relentlessly optimizing to minimize latency spikes.  This is an easy tradeoff for us because App Engine has served us well through several exciting usage spikes and there is no question the progress we have already made towards our mission is significantly more than if we were also building our own infrastructure.  Like most choices in life, this choice can be boiled down to a bumper sticker:










Editor’s note: Chris Chew and Steve Huffman will be participating in a Google Developers Live Hangout tomorrow, Thursday, November 1st, check it out here and submit your questions for them to answer live on air.

-Contributed by Chris Chew, Senior Software Engineer, Udacity



Posted by Zafir Khan, Product Marketing Manager, Google App Engine
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